Creating the Dataships of Kaiku Part 3

In the last chapter about the Dataships of Kaiku, I will talk a bit about the texturing process. The ships usually have three parts that need attention: cockpit, top view, fillers. Filler parts can be the inside of thrusters, or the loop running around the...

Animation Curves and Unity

Hello, Today I want to discuss about animation curves. They are an awesome feature of Unity. The idea behind them is a simple one. But the numerous ways how you can apply the animation curves in your project(s) make them a very diverse tool. Animation curve is a 2...

Creating the Dataships of Kaiku Part 2

As I mentioned in the previous article, the next step is to select the silhouettes I want to model. These silhouettes have to look unique and dynamic, and have a strong idea of shapes. During the modeling process, some parts are changed to better fit the 3D world, or...